Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games
نویسندگان
چکیده
We have implemented a conceptual software framework and a game, which provides rich and vivid narratives in vast geographical areas. An important design issue in the emergent research area of pervasive gaming, is to provide believable environments where game content is matched to the landscape in an evocative and persuasive way. More specific, the game is designed to generate such an environment to fit with a journey as experienced from the backseat of a car. Therefore, it continuously reference common geographical objects in the vicinity in the stories; it provides a sequential narrative that fit with the travelled path; it works over vast areas, and it is possible to interact with the game while looking out of the car windows.
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تاریخ انتشار 2006